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本帖最后由 过、嘚还恏ゝ 于 2014-7-5 03:34 编辑
CLEO4更新了
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修复日记
CLEO 4
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Change Log
-- 4.3.16 --
* Fixed bugs with CLEO saves when saved scripts ended
-- 4.3.15 --
* Improvemed compatibility fix for opcodes 0AE1, 0AE2 and 0AE3 with incorrect find_next usage
-- 4.3.14 --
* Fixed 0AAA only returning custom scripts
* Fixed many things which use the 'SCM Block' or 'Mission Local Storage' space
* Fixed parameters being passed to script local storage instead of mission local storage through 0A94
* Fixed potential problems with iteration through the script queues (may cause rare and hard to trace bugs)
-- 4.3.13 --
* Fixed crashing when starting a new game after a game has already started with CLEO scripts installed
* Possibly fixed other issues with starting a game with CLEO scripts installed
-- 4.3.12.1 --
* Un-did the 'Scripts no longer load prematurely' fix as it caused scripts to not load certain circumstances (like before CLEO 4)
* Included 'cleo_text' folder in installation
-- 4.3.12 --
* Fixed string parameter skipping in 'SkipOpcodeParams' used by CLEO plugins
* 0AC8 now returns a NULL value to the output var if allocation failed (as it did before 4.3a)
* 0AC9 now checks the memory was allocated by 0AC8 before attempting to free it
* FXT references are now case insensitive (as they were before 4.3a)
* File operations now check the input handle isn't null (as it seems was the way before 4.3a)
* 'Loaded mission' status now reset on new/loaded game (as it was before 4.3a)
* Scripts no longer load prematurely (like before 4.3a)
* Resolved conflicts with other menu hooks such as 'HUME'
* Other minor tweaks
-- 4.3.11 --
* Fixed crash with 0ADA in scripts beginning with an opcode ending in '00'
-- 4.3.10 --
* Improvements to opcodes 0AE1, 0AE2 and 0AE3 - now loops around the pool even when the 'find_next' flag isn't used correctly
* Fixed 0AD2 not returning peds targetted with the mouse, while targetting with a pad worked
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